![]() Serious Sam 2 somehow manages to break the most important rule of game in the unmitigated pure shooter genre. I suppose you can cleanse your hard drive of this repugnant piece of software just as easily as you put it on there. Trying to think of something positive about this outing, thinking, thinking, um, well, nothing immediately springs to mind. ![]() SpellingsĬoming off the good vibes from Sam’s second encounter, I was all set for more of the same patented breakneck carnage with some even tastier visuals and outlandish game design, but instead was treated to something a bit, well. The game's engine combines support for a high model count on screen at any given time with a long draw distance. Weapons include a revolver, shotgun, circular saw, plasma gun, sniper rifle, Uzi, rocket launcher grenade launcher, mini gun, canon and a serious bomb. Sometimes a dinosaur, various vehicles (including a flying saucer) and static guns can be mounted to lay waste to Mentals hordes. The outrageous enemies come in waves, dozens at a time, ammo for the basic weapons is plentiful and action almost never ceases. The game is based around DOOM's more simple approach to gameplay with a dose of old school game design featuring score, a life-count and extra lives. Sam "Serious" Stone must fight through the minions of evil mastermind Mental to collect the five pieces of a medallion which will allow him to harm Mental himself. ![]() It offers huge levels with hundreds of opponents, funny worlds with various themes, a vivid colour palette, lots of big guns and some of the largest bosses around (including a giant gorilla, bee, skeleton, dragon and robot). Serious Sam II is the sequel to Serious Sam is an equally un-serious first-person shooter with everything blown out of proportion.
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